I was also given the task to model the character for the short, when talking about the appearance of the raider, we want the character to look slender and tall something like the pop culture CreepyPasta Slenderman. We dont want to give the person a identity as it was unknown who took the shaving from the reported story the BBC gave us, for all we know it could had been female or male. Everyone would like the design to be true to the silhouetted design so this should make the modelling process a little quicker seeing as there is no need for a facial design for the character.
Accessed – 04 – 11 – 16 – Piece painted by Nick Tyrrell
These are two initial pieces created by Eoin and Caitlin to go toward the creation of the robber, i really liked Caitlin’s graphic work on hers – the mask/head is just menacing! Eoin also did some key poses for a slender body to see how we could operate with such a slender build as it will be the first time for us all working with a fully humanoid character – the challenge is set, lets begin.
Accessed – 03 – 11 – 16
For my initial concepts of the robber i looked at the visuals of two of my favourite rivalled characters between platforms, Cole Macgrath (Left) and Alex Mercer (Right). I wanted to mix and match aspects of them into one and this is what i got after a quick paint on Sai.
The group really liked this image of the robber, especially his cloak and glowing hands to indicate the radiation he had came across – starting to feel like we are designing a superhero!
Accessed – 03 – 11 -16
Another piece i made inspired by the Purge movie franchise, i decided to create this guy to see what the others thought – they liked him although his attire would prove too detailed for what we are going for.
With that i decided to sketch another figure out but this time i added basic geometry on it to allow the group to see how low poly we could go with the model, they liked the test although the middle had lines that were too close, i concur with this and will make sure the actual model will have evenly spread out topology but as a whole i feel this will help me big time when creating the character on Maya.
This was a blocked progress of the character when i was asking the group for feedback, note the head was still in the works – everyone liked it so far and the way the model was looking, could almost say if we put a suit on it then we would have Slenderman! (Spooky)
Only concerns i started having with the character was inconsistent proportions it had due to it being a slender stylised model but im learning as i go along with this piece that human anatomy is not as scary as i originally thought.
Back (Baby got back!)
Here is the robber in the end, i dont know how i feel about this – i mean the front looks fine but i think i may had unintentionally given the robber a Nicki Minaj butt and i dont know if i should be happy or concerned with this… On a serious note i showed this to the group and the butt was the main concern with the piece but due to time budget we decided to run it through Mixamo, a automated rigging software that our tutor Alec had told us about prior to a lecture on Monday.
What is Mixamo you ask? – Click the link to find out.
WE CANNOT USE THIS ABOMINATION FOR THE BBC SHORT
Im going to remake this character with more consistent proportions which means we will have to take away the slender appeal a little from the character, when i mentioned this to everyone they were happy enough and just told me to tackle the character whenever i can.