My team mates wanted to have our chest look more complex in terms of design as the silhouette was a little too simplistic apparently but i dont mind creating a new version for our scene – it was quite a fun progress creating my first chest!
Accessed – 19 – 10 – 16
My team mate Gianni had posted this 3D model to our page for everyone to see and primarily for myself to take reference when creating my chest for the scene – this chest model comes from Sketchfab, a website for modellers to upload and showcase their creations for the world to see – i personally found myself loving the gaming section of the website!
Accessed – 18 – 10 – 16:
When looking up my references i was hoping to find quite exaggerated features on the treasure chests that i could use for my advantage when modelling such as duplicate objects to cover for area (Studs), extrudes on the chest to imply dents on its design or applying a separate object on the chest for added charisma.
“Autodesk Maya 2013 Tutorial – Treasure Chest Modeling, Texturing, lighting Part 1” – Accessed – 15 – 10 – 16
Autodesk Maya 2013 Intermediate Tutorial – Low Polygon Treasure Chest Modeling, Texturing, lighting Part 1
Get textures : http://3dextrude.weebly.com/download-…
Facebook page : http://www.facebook.com/pages/Irvin39…
A series of videos showing how to model, texture, and light a low polygon Treasure Chest. This video is intended for intermediate maya users who know how to navigate and know how to create really simple models. I will be using many of the tools available in maya for modeling. After the modeling process is complete, I will show you how to UV this particular model. Once the modeling and UV unwrapping process is completed, I will proceed to texture the model using the latest version of adobe photoshop cs6.
Enjoy. Questions and comments are encouraged! Create your own website : http://www.weebly.com/link/6KXeZQ
“Treasure Chest – model, texture, and bump map tutorial. Maya 2016 & Photoshop CS6”
Accessed – 18 – 10 – 16
These are the tutorials i will be going back to for reference when modelling my chest although the style may be different as i am instructed to “model as if its built”, which should be interesting~
This is what i had got done for the first few hours whilst working on my chest model, i had posted the progress so far to the group page and this is the following feedback i have been given so far:
- The progress of the storage chest is looking good so far i like the shape that is used in the middle
- I agree on the shape being used, it’s looking great although it needs more detail around the model to help the shape in the middle fit in
I took on the feedback i was given so far by two of my team mates and continued working on my chest, i wont lie when i say i find it hard modelling to one of my team mates standards as my modelling could still use some work – although i find my skills improving the more i work with them which i am thankful for!
Compared to the above image it is apparent the chest is starting to have a decent turn out so far – i feel like im getting to an end point with this that i cannot go any further otherwise it will start looking like there is too much to the model and i mostly fear this may apply to render times.
When uploading this and stating i was now going to move onto another model i handed over the piece and promptly got feedback immediately – with the way i had followed my tutorial on making the chest it had created extra mesh that was unnecessary to have as it was not logical
These are two screen caps of the storage chest on the inside that Rhea had pointed out to me, i now see that faces on the inside are not needed therefore i proceeded to remove until i was left with essentially the shell of the object.
Upon further inspection with the model i began to notice a few problems that could do with fixes:
- Too many edge loops, go back around the chest and remove any unnecessary edge loops that will make the model more efficient.
- Delete the faces on the torus’ that are inside the chest so that the model is cleaner.
- Delete the separate bottom of the chest and just fill the hole at the bottom to make the mesh flow better
The Complete Piece-
Corrected model of storage chest,
Edge loops have been removed to make the mesh cleaner and flow better,
although you can see this messy looking area on the chest, its okay – these are separate objects,
the object as a whole has been selected,
in total the object consists of 70 pieces,
time to pop this up to the page and see what the others think~
When submitting this to our page one of the team members were unsatisfied with the end result – which if seeing my journey of the model would think over wise i think but i digress~
I totally get it, i tried to make the chest as appealing as i wanted although despite that one person was not happy with my model – although i feel the others were a little concerned with the mesh but i had showed the model needed the necessary loops to maintain its shape when in the polished view, for the mean time i will wait for a lecture to have a look at my model.
If i were to come back to this model and redo it, i would honestly go with a completely different direction – maybe make less objects and perhaps allow my texture do all the showing of detail, i notice this is used in video games such as the Elder Scrolls series, an example will be shown below.
As you can see, the likes of the bolts and engravings are being created via the texture image, that is what my model was intended for from the beginning and i feel my group had forgotten i had infact mentioned this during a meeting~
Accessed – 18 – 10 – 16
Through following the tutorials i have found and have been given by my peers i feel this chest has came out decent, not perfect but i feel it shows the improvement of my modelling skills and things can only go better from here! I just feel a little deflated that one of my team mates ultimately shut down this model which quite hurt but let this be an experience to learn from, not everyone will be happy with your creations~
*Due to lack of time now i will have to come back to this model to UV if or when i have time during the project!